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August 2014

Thinking

Design as a Game Changer

August 24, 2014

By Lulu Raghavan

Like every harried parent who has to deal with restless kids in a restaurant, I succumb to the only available magical solution, the iPad. While its amazing kid-quieting capabilities continue to amaze me, my selfish motive continues to disturb me. Shouldn’t they be playing real games with real toys like I used to? Obviously, the founders of Tangible Play felt the same. They created Osmo, an amazing combination of iPad delight and real toys to give you a reality game rather than a virtual reality one. Osmo uses a simple plastic stand, a mirror, and some building objects but the engaging gaming experience it creates will make any parent want to kiss their feet.

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